Rules
- Purpose: The MDT Golf League gives Medtronic male employees the opportunity to enjoy an outdoor physical activity and to get to know others outside of their departments.
- Objectives: To provide fun, relaxation, exercise, self-improvement, challenge, and healthy competition while achieving the purpose of the MDT Golf League.
- Place, Day, and Time: Victory Links Golf Course, Mondays 5:30pm (shotgun start)
- Schedule, Teams, and Fee
- Player Fees due 1 week prior to the 1st week of play and shall be paid directly to MDT Golf Venmo
- Cancellations will be pushed to the following week
- Each Team is required to field 4 players for its scheduled matches. Each team consists of at least 6 players to allow ‘off weeks’ for travel and vacation. Up to 3 no-shows or injuries are allowed. See section 7d for scoring. See section 7f if the entire team is missing
- Finishing prior to darkness is an issue later in the season (August & September), and slow play is very much discouraged - all year. Captains (or acting team captain) are responsible to ensure teams are ready on the tee and that play moves quickly. If a player comes late, he may join their foursome at the beginning of the subsequent hole and will incur scoring penalties as defined in section 7d.
- Competition pairings will be made according to handicaps. The low handicap player will be matched with the opposing team’s low handicap player, the second lowest with the second lowest, etc. The home team captain shall be responsible to set the pairings properly. Use the MDT Golf Website Lineup tool.
- If the team Captain is not present, the member of that team with the lowest handicap shall be the acting team captain. Each team is responsible for communicating to each other
- Rules of Play
- The league matches shall be played in accordance with the rules of golf as established by the United States Golf Association (USGA). Exceptions to the USGA rules shall consist of those established and posted by the golf course, and of those established by the league in the interest of promoting fast play and enjoyment by all participants.
- The time limit for looking for lost balls is three minutes. Have a member of the foursome time it. All members of the foursome should assist in the search
- All puts within a putter length are considered a gimme to speed up pace of play. Eagle, Birdie & Par putts can be putted if the player chooses. That putt is then counted no matter the outcome
- All native grass shin height or longer (play as red staked lateral hazard): Lateral relief allows you to drop a ball into a relief area measured from where your ball last crossed the edge of red penalty area. From that reference point, you are allowed to drop outside the penalty area and anywhere within two club-lengths of that spot, no nearer to the hole with a 1 stroke penalty
- #12, #16, Natural Preserve free drops (White Stake Green Top). FREE DROP WITHOUT PENELTY STROKE WHERE BALL ENTERED HAZARD, NOT a lateral Drop from where it landed. You take your drop within 2 clubs lengths, no closer to the hole from the ball’s entry point into the Natural Reserve. This rule DOES NOT apply to #17. See rule 5f for how to handle a ball out of play on #17.
- All Par 3s Ball hit OB or in hazard, take your next shot from green tee box with one penalty stroke (DO NOT tee up the ball)
- On holes 3, 4, 5, 6, 9, 10, 12, 13, 15, 16, and 18: If your drive goes into any hazard directly in front of the tee-boxes and before the fairway, you should take a stroke, drop the ball 2 club lengths in front of the hazard and play the ball from there
- It is permissible to improve your lie in the fairway (limited to moving your ball using the club head no more than 4 inches from the original ball position). You may not improve your lie if your ball is not in the fairway
- In the event temporary greens are encountered during league play, they will be played in the following manner: Any ball that comes to rest within one club length (driver) of the cup shall be deemed a “gimme”. No player shall be required to take more than two actual strokes on a temporary green regardless of how far the ball comes to rest from the cup
- All White or Red stakes, use Lateral relief
- Regular Handicaps
- Players with 10 rounds or more: Handicaps will be calculated using the best six rounds of the last twelve rounds played. (94% of the difference between the average of the best six rounds and par).
- Players with 9 rounds or less: Handicaps will be calculated using all rounds played. (80% of the difference between the average adjusted score and par).
- Players with 2 rounds or less: Handicaps will be calculated from the following:
- USGA handicap index + adjustment for Victory Links – if available.
- Handicap from last years’ league at another course + adjustment for Victory Links – if available.
- Otherwise, scoring for that night will be computed per 7d.
- Maximum number of strokes given per 9 holes = 20.
- Maximum score allowed on any given hole (for handicap purposes only) is Quadruple Bogey aka +4. Players can pickup ball & take a Quad to speed up pace of play.
- If switching from one tee box to a different tee box, previous scores shall be adjusted per the following table for the purposes of handicap calculations:
Adj Score |
White to Silver |
Silver to White |
Less than 34 |
-1 |
+1 |
34 to 52 |
-2 |
+2 |
53 to 70 |
-3 |
+3 |
More than 71 |
-4 |
+4 |
- Regular Season Team Scoring: Each pairing will consist of:
- Medal play - 3 points will be awarded to the player with the lowest net score. Points are split equally in the case of a tie.
- Match play - 1 point for lowest net score on a hole (9 points total). Points are split equally in case of a tie.
- Team play - 2 points for the team with the lowest total net score. Points are split equally in the case of a tie. Total Possible Team Points per Week = 50 (3+9=12 x 4 matches = 48 + 2 team points = 50).
- Golfing un-opposed. In the event an opponent is absent at tee time, the player will play against their handicap for each hole they play unopposed. For each net score of Birdie (or better), the player will receive 1.33 points. For each net Par, the player will receive 0.83 points. For each net bogey (or worse), the player will receive 0.33 points. The total Match play points will be rounded to the nearest half point (capped at 9 points) and the absent player will receive the remainder of the points available (9 minus points scored by the player). If the absent player plays at least 5 holes, the 3 additional points for lowest net score will be awarded to the player with the lowest net score on the contested holes only. If the absent player plays 4 holes or fewer, all 3 points will be awarded to the player non-absent player.
Net Score Pts Opp. Pts ≥ 45 6 6 44 6½ 5½ 43 7 5 42 7½ 4½ 41 8 4 40 8½ 3½ 39 9 3 38 9½ 2½ 37 10 2 36 10½ 1½ 35 11 1 34 11½ ½ ≤ 33 12 0
The following table shows total points earned for various total net scores when
playing un-opposed, or against a non-handicaped opponent. Table values assume
no eagles (or better) and no double bogeys (or worse):